Force OpenGL Core Profile context on macOS
By default, SDL creates an OpenGL 2.1 context on macOS for an OpenGL
renderer. As a consequence, mipmapping is not supported.
Force to use a core profile context, to get a higher version.
Before:
INFO: Renderer: opengl
INFO: OpenGL version: 2.1 NVIDIA-14.0.32 355.11.11.10.10.143
WARN: Trilinear filtering disabled (OpenGL 3.0+ or ES 2.0+ required)
After:
INFO: Renderer: opengl
DEBUG: Creating OpenGL Core Profile context
INFO: OpenGL version: 4.1 NVIDIA-14.0.32 355.11.11.10.10.143
INFO: Trilinear filtering enabled
when running with:
scrcpy --verbosity=debug --render-driver=opengl
Note: Since SDL_CreateRenderer() causes a fallback to OpenGL 2.1, the
profile and version attributes have to be set and the context created
_after_.
PR #3895 <https://github.com/Genymobile/scrcpy/pull/3895>
Signed-off-by: Romain Vimont <rom@rom1v.com> Y
Yan committed
c083a7cc9015b52e12b0fb78e5a488ab1f5b68f6
Parent: 9eb6591
Committed by Romain Vimont <rom@rom1v.com>
on 4/12/2023, 7:26:24 PM