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bevyengine / bevy UNCLAIMED

A refreshingly simple data-driven game engine built in Rust

0 0 59 Rust

Expose private fields in ActiveAnimation (#24153)

# Objective

Expose `last_seek_time` and `just_completed` in `ActiveAnimation`. This
allows detecting loops in animations and compute deltas. This PR
implements the second point proposed in #23355.

## Solution

Add `last_seek_time` and `just_completed` methods in `ActiveAnimation`.

## Testing

Regular CI
H
Hilpogar committed
424fc92b0ca9fb3b53791d569b5fa891d9cd1042
Parent: 53f1bce
Committed by GitHub <noreply@github.com> on 5/6/2026, 5:14:39 PM