Don't require the `RenderShadowLodOrigin` resource to be present when rendering. (#24359)
PR #24289 introduced the `RenderShadowLodOrigin` resource, which is used to construct the `View` GPU resource. Because shadow maps are a PBR concept, that resource is only constructed if the PBR plugin is present. But we share the `View` structure between the 2D and 3D paths. Thus, when constructing the `View` structure, we should gracefully handle the potential absence of the `RenderShadowLodOrigin` resource. This PR does that. Closes #24352.
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Patrick Walton committed
7bea264d17f21f4cd95b1bf2bfa0e3c7c360ab76
Parent: 549f387
Committed by GitHub <noreply@github.com>
on 5/20/2026, 8:05:42 PM