SIGN IN SIGN UP
bevyengine / bevy UNCLAIMED

A refreshingly simple data-driven game engine built in Rust

0 0 59 Rust

Avoid excess F_ab sampling in solari (#24313)

# Objective

Avoid sampling the F_AB LUT more times than necessary.
 
## Solution

Make the caller compute F_AB and pass it down to the brdf functions.

## Testing

The solari example runs in rt and pathtracing mode.
D
Dylan Sechet committed
df7cb2030e71c6109615d78151ffd40846971216
Parent: dbd9787
Committed by GitHub <noreply@github.com> on 5/21/2026, 10:11:23 AM