Add EntityLookup#hasEntity(int)
Also, adjust hasEntity(UUID) so that non-accessible entities do return true. This brings behavior for this function back in line with Vanilla. Port of https://github.com/Tuinity/Moonrise/commit/615ce340ef1dccf7be70c3188fbc4b89143c4975
S
Spottedleaf committed
87c4d4222211994a5a2627791931852b25bc5cf0
Parent: ad5d26a