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Add EntityLookup#hasEntity(int)

Also, adjust hasEntity(UUID) so that non-accessible
entities do return true. This brings behavior for this
function back in line with Vanilla.

Port of https://github.com/Tuinity/Moonrise/commit/615ce340ef1dccf7be70c3188fbc4b89143c4975
S
Spottedleaf committed
87c4d4222211994a5a2627791931852b25bc5cf0
Parent: ad5d26a