GLES3: Split EGL includes in `platform_egl.h`
EGL brings in platform-specific headers such as the dreaded `windows.h`, and `platform_gl.h` is used throughout `drivers/gles3` for basic OpenGL types such as `GLuint`. We don't want `windows.h` pollution there. Note for Android: EGL seems used explicitly only via `rasterizer_gles3.cpp` to enable GL debug printing, and some custom stuff in `config.cpp`.
R
Rémi Verschelde committed
7567211e8bfe14b1d9eac002a5a5e3a4047e5717
Parent: 46c55c8