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vulkan: Throttle the number of shader compiles during the build step. (#10222)

Fixes #9582

Spawning too many concurrent copies of glslc leads to "Failed to create pipes"
errors on Linux. This change applies the same throttling we use for
multithreaded pipeline creation.
J
Jeff Bolz committed
54ef9cfc726a799e6f454ac22c4815d037716eda
Parent: b0cefea
Committed by GitHub <noreply@github.com> on 11/11/2024, 5:13:51 PM