docs(roadmap): document #169 floating-mode DComp investigation, blocked
Applying WS_EX_NOREDIRECTIONBITMAP to a floating panel's HWND (one of N separate show_viewport_immediate OS windows) renders it as a washed-out light gray/blue instead of translucent, reproduced with zero opacity logic in the drawn content -- isolated via controlled tests to rule out premultiply bugs or a WS_EX_LAYERED conflict. Points to a real eframe/egui-wgpu limitation in secondary-viewport surface creation combined with a DComp backend, not a mistake in the #101 approach. Reverted all floating-mode code changes; floating mode keeps its existing WS_EX_LAYERED uniform-dim opacity, unaffected and unregressed.
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Daniel Valfridsson committed
c37631064e94a3ec979a5e876378f924742df7a2
Parent: f824d07