SIGN IN SIGN UP

Do not skip update when it has dynamic property

In following cases,

```c++
animation->setValue<Property::FillColor>("**", red);
animation->render(0, surface);
// after render is finished
animation->setValue<Property::FillColor>("**", blue);
animation->render(0, surface);
```
Or
```c++
animation->setValue<Property::FillColor>("**", [&](const FrameInfo& info) {
    return colors->getColor();
});

colors->setColor(red);
animation->render(0, surface);
// after render is finished
colors->setColor(blue);
animation->render(0, surface);

```
the second render request for both cases should not be ignored even if it's the same request as previous.

Signed-off-by: Jiyun Yang <ji.yang@samsung.com>
J
Jiyun Yang committed
d40008707addacb636ff435236d31c694ce2b6cf
Parent: f969abf
Committed by JoogabYun <40262755+JoogabYun@users.noreply.github.com> on 8/31/2023, 5:04:32 AM