{ "name": "Ars Magica 5e--Automated Stress Die", "script": "ArsMagica5eStressDie.js", "version": "1.0", "previousversions": [], "description": "This allows players to enter '!st ' or '!st , ' (_nomod version: !st or !st ) to roll a stress die with modifier and optional botch dice count . Botch dice count defaults to 1 when used with one argument. The _nomod version is designed for users who want to add their modifier separately. Multiple botches are possible, and will be reported in the case of a botch. Note that a result of 1 in the code corresponds to a result of zero in the text, and a 10 in the code is a 1 described in the corebook's text. This does not bias results, as both are special cases. Only results of 2-9 actually keep their numeric value. A macro for a stress die--modified or otherwise--can be easily made with syntax similar to !st ?{Modifier|0}, ?{Botch Dice|1}", "authors": "Chris Lankford", "roll20userid": "390978", "useroptions": [ { "name": "Modifier", "type": "integer (as char)", "default": "", "description": "The basic version (as opposed to the _nomod version) of this script uses a modifier as the first input, and is required." }, { "name": "Botch dice count", "type": "nonnegative integer (as char)", "default": "1", "description": "This optional argument, which can be used with either the original or _nomod versions, determines the number of botch dice to roll when a critical failure is possible. Increasing this value increases the possibility and potential severity of critical failure." } ], "dependencies": ["Math"], "modifies": { "": "" }, "conflicts": ["The two versions (standard and _nomod) conflict with each other."] }