# Status FX _v1.2 Updates:_ * Added a user option to set the interval that it cycles through effects. * Improved the script's ability to detect when status markers change. This script allows you to assign special FX to appear on a token when status markers are turned on. When multiple status FX are assigned to a token, it will cycle through each one. Built-in and Custom FX are supported. FX are assigned to status markers through the One-Click user options for the script. For each status marker that you want to assign a special FX to, just enter the name of the special FX. If it is a beam-like effect (such as beam, breath, splatter, or a custom effect whose definition has an angle of -1), also enter the vector for the effect's direction in the form ```[X, Y]```. Beam-like effects can also be given a random vector with ```[random]```. Note: For most statuses, this script looks best using custom special FX with a short range and fewer,smaller particles. ### Examples: *green* ```bubbling-acid``` Creates green bubbles on the token when the 'green' status marker is on. *red* ```splatter-blood [1, -2]``` Creates a bleeding effect with blood spurting up and slightly to the right when the 'red' status marker is on. *death-zone* ```MyCustomEffect``` Creates some sort of custom effect when the 'death-zone' status marker is on. *chemical-bolt* ```splatter-holy [random]``` Creates a spark effect fired in a random direction when the 'chemical-bolt' status marker is on. *custom* ```sleep: glow-holy|stars: beam-fire [2,3]``` Example of FX for CustomStatusMarkers. Creates FX for the custom status markers 'sleep' and 'stars'.