wg_engine: fix alpha premultiplication
Preprocess straight-alpha and ARGB textures on the GPU before filtering and sampling. Queue texture conversions in WgTextureMgr and batch them during postUpdate(). Remove redundant fragment-shader premultiplication. issue: #4041 Co-Authored-By: Jay Shen <jay@lottiefiles.com>
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SergeyLebedkin committed
12685724894e78ec276fcbddc8be0044378ae272
Parent: 6c76afd
Committed by Hermet Park <hermetpark@gmail.com>
on 8/27/2026, 6:49:32 AM