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wg_engine: fix alpha premultiplication

Preprocess straight-alpha and ARGB textures on the GPU before
filtering and sampling.

Queue texture conversions in WgTextureMgr and batch them during
postUpdate(). Remove redundant fragment-shader premultiplication.

issue: #4041

Co-Authored-By: Jay Shen <jay@lottiefiles.com>
S
SergeyLebedkin committed
12685724894e78ec276fcbddc8be0044378ae272
Parent: 6c76afd
Committed by Hermet Park <hermetpark@gmail.com> on 8/27/2026, 6:49:32 AM