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[GPU/UI] XeSL readability improvements + float suffix

Use the _xe suffix instead of the xesl_ prefix for quicker visual
recognition of identifiers, also switch to snake_case for consistency.

Also add the f suffix to float32 literals because the Metal Shading
Language is based on C++.
T
Triang3l committed
04d5c40d0dc23e14e3c6015fd37fa8f3c09a0677
Parent: 3b4b04c