[GPU/UI] XeSL readability improvements + float suffix
Use the _xe suffix instead of the xesl_ prefix for quicker visual recognition of identifiers, also switch to snake_case for consistency. Also add the f suffix to float32 literals because the Metal Shading Language is based on C++.
T
Triang3l committed
04d5c40d0dc23e14e3c6015fd37fa8f3c09a0677
Parent: 3b4b04c