[GPU] Change "element" name back to "block" in texture addressing
The 32_32_32_FLOAT format seems to be vertex-only, so it looks like there can't be storage elements smaller than a single texel. So, use a more precise name that can't be confused with "picture element" (pixel) or "texture element" (texel) that represents a single logical pixel rather than a storage block of pixels.
T
Triang3l committed
88f95a8bd6e2e41c188693b0b4dc5e1d6157b212
Parent: c4e1242