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[GPU/WGF] Bind EDRAM to resolve dumping via ByteAddressBuffer

Simplifies binding by eliminating the need to switch between 32-bit and
64-bit views, and makes it possible to bind the EDRAM via a root descriptor
on Direct3D 12.
T
Triang3l committed
95a5c3ee250f80c3b9d139658649d9ffb6db3eec
Parent: 17bc5b4