WIP: Refactor out ElementContext from WindowContext (#4166)
During the doc parties, I've sometimes struggled with how and where to describe the high level intention behind various APIs that are available in GPUI. Fortunately, rust doc has a tool for this: Module level documentation. However, writing this kind of documentation for the `WindowContext` is difficult, as it bundles up the nice, high level GPUI APIs for entity management and view rendering, with all of the low level imperative APIs that `Element`s use to draw to the screen. Splitting these apart into an `ElementContext`, which contains a `WindowContext`, gives us a way to corral the element systems into their own API and module, allowing us to document the Element system on it's own terms, and enforce the correct usage of our APIs, and helps people who are exploring our APIs through autocomplete to not be overloaded with non-applicable methods. Release Notes: - N/A
M
Mikayla Maki committed
9bcf27b05b3e34c715f96a18c09fee87c7319d9b
Committed by GitHub <noreply@github.com>
on 1/22/2024, 4:59:59 AM