opengl: avoid reallocations in EGLImage (#10960)
use a std::array instead of vector and avoid reallocations. it should at most be 49 entries, so make the array 50. and RASSERT check it incase more entries gets added in the future.
T
Tom Englund committed
9856563f8966856871a95f70757362f694ff22a6
Parent: bb958a9
Committed by GitHub <noreply@github.com>
on 7/7/2025, 9:44:35 PM