conhost: atlas: prevent D3DCompile/hot shader reload in CHK builds (#19924)
Whoops. `chk` builds are failing because Atlas tries to do hot shader reload in `DEBUG` builds. That works in our public repo, but here there is not usually going to be access to the source code. Reviewed-by: Leonard Hecker <lhecker@microsoft.com>
D
Dustin L. Howett committed
d4425a397c7e663ff6887d06efc0d5694e7a77d2
Parent: 0e19570
Committed by GitHub <noreply@github.com>
on 3/19/2026, 12:34:33 AM