PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Lib.Kernel: Various (mostly signal-related) fixes (#4463)
* sigaddset, sigdelset, sigismember * Some define fixups Based on decomp, PS4 sigset is defined as a u32[4]. This doesn't change any behavior, but makes my decomp-based sigaddset and sigdelset implementations function appropriately. Additionally, define handler and sigaction functions as PS4_SYSV_ABI. * Fix returns * Implement signal, export _sigintr In libkernel, signal just uses sigaction. No harm in implementing it, since we've got our own implementations for everything except sigaction (and sigaction is implemented for Unix platforms). * Fix and cleanup posix_select defines Swaps use of defines for just having static functions, and fixes the pd_set_posix struct to match FreeBSD/Orbis properly (sizeof(long) == 4 on Windows, which does not match Orbis). * Fix siginfo struct Again, sizeof(long) differs on different platforms. Need to use our proper typedef to ensure accuracy. * Clang, the bane of my existance. * Oops
S
Stephen Miller committed
86a64fb980df612cb91b65aec705059828c2ac12
Parent: 9dada49
Committed by GitHub <noreply@github.com>
on 5/25/2026, 7:27:55 AM