PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Upstreaming valid changes from others (#4469)
* Fix nids for strcmp vs strncmp Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com> * Fix sign_bit_set logic Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com> * Fix IterateDirectory on mounts IterateDirectory would just retrieve the base path when trying to iterate /app0, since GetHostPath for the other path types would still return the base path. Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com> * Fix function resolves If multiple modules export the same library and module, then we would only check the first one we find for the symbol. This can end up breaking the font library stack Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com> * Update fs.cpp Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com> * Oops --------- Co-authored-by: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com>
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Stephen Miller committed
e5c406d809a6f5a177ecf3699f0ebd3a32f3ddc0
Parent: 19f2997
Committed by GitHub <noreply@github.com>
on 5/24/2026, 6:42:31 AM