PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Core: Various new stubs (#4398)
* sceKernelGetProcessType * sceCoredumpRegisterCoredumpHandler stub * Better stub for sceCoredumpRegisterCoredumpHandler, stub sceCoredumpUnregisterCoredumpHandler * sceNpSetNpTitleId stub * sceNpSetContentRestriction stub * sceKernelMlock stub * posix_sigfillset * posix_sigprocmask stub Just logs the how parameter * posix_msync stub Just logging for now * libSceContentExport stubs * Clang * sceVideoRecordingSetInfo stub * sceKernelTitleWorkaroundIsEnabled * Provide title workaround bits Just grabbed them from fpPS4 code, I have a feeling actually applying these is gonna be a bit of a pain though. * fpPS4 has a 0x39 bit, I guess that was probably added after 12.52 though. * Bump to error It's not going to work without proper sceKernelGetAppInfo workaround data * Clang * Clang2
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Stephen Miller committed
f510f9aef273f820d5ba12d78786008b66c817b2
Parent: b3bb383
Committed by GitHub <noreply@github.com>
on 5/12/2026, 3:14:57 AM