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Use floating-point for content location

In SDL3, texture rendering uses SDL_FRect, unlike SDL2 which used
SDL_Rect.

Compute content location using floating-point coordinates from the
start.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
R
Romain Vimont committed
58818dc86050ab9e20f64afdf128cd016b8e2234
Parent: 3ef51e6