Use floating-point for content location
In SDL3, texture rendering uses SDL_FRect, unlike SDL2 which used SDL_Rect. Compute content location using floating-point coordinates from the start. PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
R
Romain Vimont committed
58818dc86050ab9e20f64afdf128cd016b8e2234
Parent: 3ef51e6