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bevyengine / bevy UNCLAIMED

A refreshingly simple data-driven game engine built in Rust

0 0 59 Rust

bevy_world_serialization: always use TypeRegistry (#24193)

# Objective

- `cargo build -p bevy_world_serialization --no-default-features`
- `TypeRegistry` is used as a parameter to
`DynamicWorld::from_world_asset` but its import is gated by `serialize`

## Solution

- Ungate it

## Testing

- CI
F
François Mockers committed
19e4cbd1c0f2f79bf7afb4de04322dc3480f132e
Parent: 5f10984
Committed by GitHub <noreply@github.com> on 5/8/2026, 1:25:59 PM