COMMITS
April 19, 2023
T
[SPIR-V] Cleanup ALU emulation conditionals
Triang3l committed
April 18, 2023
T
[SPIR-V] Remove more vec2-4 reserve calls
Triang3l committed
April 13, 2023
T
[SPIR-V] Remove temp reserve for 4 or less elements
Triang3l committed
April 9, 2023
T
[DXBC] `discard` pixels from `kill` with ROV instead of returning
Triang3l committed
T
[D3D12] Don't use emit_then_cut due to RDNA 3 crash
Triang3l committed
March 30, 2023
T
T
[Vulkan] Fix FragStencilRef store type
Triang3l committed
February 5, 2023
W
[Build] Add parallel PPC test generation
Wunkolo committed
December 29, 2022
S
Add include to fix compiling
Shoegzer committed
January 28, 2023
G
[Kernel/Thread] Set TLS slot to 0 while freeing
Gliniak committed
October 24, 2022
W
[x64] Add AX512 optimization for `OPCODE_SELECT`(F64)
Wunkolo committed
W
[x64] Add AX512 optimization for `OPCODE_SELECT`(V128)
Wunkolo committed
W
[x64] Add `x64_util.h`
Wunkolo committed
October 27, 2022
G
[CPU] Increase amount of possible labels used in FinalizationPass
Gliniak committed
November 20, 2022
J
[SDL2] Print version on startup
Joel Linn committed
J
[SDL2] Update to version 2.24.2
Joel Linn committed
J
[ImGui] Use new key API
Joel Linn committed
J
[ImGui] Use new ImageButton signature
Joel Linn committed
J
[ImGui] Fix deprecated SetCursorPos use
Joel Linn committed
J
[ImGui] Fix fsr sharpness slider scaling
Joel Linn committed
J
[ImGui] Update to v1.89
Joel Linn committed
J
[UI] Fix UB (moved mem) in file picker
Joel Linn committed
December 6, 2022
P
added fxaa LICENSE file
p01arst0rm committed
P
remove dlmalloc
p01arst0rm committed
P
moved vswhere to tools directory
p01arst0rm committed
December 25, 2022
G
[Kernel] Support for loading achievement data
Gliniak committed
September 22, 2022
J
[ImGui] Use ImDrawCmd::IdxOffset field
Joel Linn committed
J
[ImGui] Fix empty IDs
Joel Linn committed
J
[ImGui] Fix removed flags
Joel Linn committed
J
[ImGui] Update to v1.88
Joel Linn committed