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Use correct color values in quad fragment shader (#3217)

Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.

Release Notes:

- N/A
N
Nathan Sobo committed
9052b48949a2547023a2527a2f6ed27030ef7273
Committed by GitHub <noreply@github.com> on 11/2/2023, 11:49:56 PM